|DESIGN/3D MODELING/TEXTURING||Character design and modeling done in 3ds Max|
|ILLUSTRATOR/CONCEPT||Ultra low-poly oldschool office I modelled from scratch in 3ds Max to contrast to the modern office (also shown below) - rendered with v-ray|
|PRODUCER/DIR./DESIGN/ANIMATION||Water-Color-Renders, City of Singapore and various leaf and flower elements modelled and textured in 3ds Max. End building modelled by Alberto and designed by Paul Steelman Design Group. Music by Tycho|
|PAUL STEELMAN DESIGN GROUP 2004|
|ART DIRECTOR/DESIGN/ANIMATION||Modern allusion to 'All your base are belong to us'
Created in Lightwave and After Effects.
|INIXX SOUND 2002|
|3D MODELING/TEXTURING||I just had to make this. Modeled in 3ds Max / Mental Ray. Original lightcycle design by the great Syd Mead. This is one of the first things I ever wanted to model in 3d.|
|PERSONAL - 2004|
Always available for freelance, sometimes for speaking/teaching, and always for hello!:
Jayse Hansen is a freelance visual artist working remotely from Vegas for film and television. He has built a solid reputation as a creative-art director for print, web and motion design with clients ranging from Symantec to MTV and Fox.
More recently Jayse has turned his focus to visual effects in the feature film industry - with an emphasis on fictional-interface design. He has designed concept screens for X-Men Origins: Wolverine and hero screens used in 2012. He also created VFX graphics for onset shots for use in Percy Jackson & The Olympians: The Lightning Thief and post production medical illustrations for Oliver Stone's Wall Street II: Money Never Sleeps. He just completed a small project where he designed and animated 15 fictional user interface glass screens for use in multiple Verizon commercials for the new Motorolla/Google Xoom tablet.